The upcoming PlayStation four unique Ghost of Tsushima isn’t going to be the form of sport you’ll be able to play via in simply a few sittings—actually, it might take you as much as 50 hours to finish.
This estimate was given by Ghost of Tsushima artistic director, Nate Fox, in a current interview with Voxel. Fox was reticent to put a precise determine on the sport’s size, saying that “outcomes have been fairly completely different” when examined with gamers as some most popular to discover the sport relatively than fireplace via the principle story.
However when requested if the sport might take “30, 40, 50 or extra hours” for these gamers who wish to stray from the principle story and discover, Fox responded “Sure, completely,” including “Nevertheless, I might extremely suggest that everybody get off the principle route and get misplaced on Tsushima Island, there’s a lot to find there.”
Greater than the principle story
It’s unsurprising that Sucker Punch doesn’t have a precise determine for the general size of Ghost of Tsushima—open world video games have all the time tended to fluctuate wildly relying on their gamers, particularly once they have a big and full map to discover which, it appears, Ghost of Tsushima does.
Talking with IGN Nordic, Fox said that the game’s map “is huge”, covering “the biomes you can find on main land Japan, from snowy mountains to bamboo forests, to waterfalls and rolling grasslands, it’s all there.” Adding to that sense of scale is the game’s lack of map markers which Fox hopes will encourage players to “get lost in Tsushima” and find “all sorts of hidden stories and items you get access to by following your curiosity.”
As well as making the map large, Fox emphasised that Sucker Punch has tried to create something more than just an empty open space:
”We want to give enough stuff to keep it electrifying for the player. We didn’t want to make a huge map and have nothing on it. So it’s packed with people, items and stories to explore.”
Players looking to get even longer out of the game and challenge themselves will also be able to take advantage of its varied difficulty levels which were confirmed around the time of the game’s announcement by co-director Chris Zimmerman and recently re-confirmed by creative director Jason Connell in an interview with the Washington Post:
“If the game is too easy and you want it to be a much more challenging experience, you can take it up a notch. If you find the game is a little too hard, you can take it down. Again, this is an effort to try to get as many players as possible.”
With so much to do and explore, Ghost of Tsushima has the potential to be a game that takes a lot of players through to the release of the PS5 in Holiday 2020. Ghost of Tsushima will launch on PS4 on July 17 2020.